So when you throw out reason and jump gung-ho into a new prototype you sometimes make mistakes.
This is the story about how we hit the #github LFS limits in a week and how we solved it, rapidly bringing our repository in-house.
phantomrowboat.com/log/2026-06-...
#devops #gamedev
We've posted before but now it's official: say hello to Phantom Rowboat! 🛶
The newest indie studio in Nova Scotia comes out of the aftermath of the #Ubisoft #Halifax closure. Time to start building something of our own.
phantomrowboat.com
#indiedev #gamedev
We're fresh out of our first convention and now that we've had some time to decompress here are our thoughts!
phantomrowboat.com/log/2026-06-...
#XPATL26 #GameDev #indie
@straighthogglin.bsky.social is repping the PRB crew in Toronto this weekend! If you'd like to have a chat about the Nova Scotia dev scene, what's growing out of the Ubisoft closure, or about what Phantom Rowboat can do for your team, let us know!
#GameDev #TorontoGamesWeek
Love the hand-drawn aesthetic!
phantomrowboat.com
phantomrowboat.com
GitHub hit us with an LFS bandwidth limit mid-sprint. This is the story of how we moved to a self-hosted GitLab instance on existing home lab hardware, and what it took to do it right.
XP Atlantic was one intense day of B2B networking and game dev wisdom sharing. Here's what we took from it.
Five game developers, one small boat, one friendly ghost — and a journal kept by lantern light.
phantomrowboat.com
Phantom Rowboat
Phantom Rowboat
Phantom Rowboat
Phantom Rowboat
Phantom Rowboat
I'm off to Toronto to join #TorontoGamesWeek!
If you see me around say hi!
A solo-dev spent two years making this rpg where you play as a party of four anthropomorphic heroes who fight silly enemies
- Turn-based yet fast combat system
- Point-and-click exploration and gameplay
- A tribute to Might&Magic series and 90s RPGs
Would you play the demo?
#indiegames #gamedev