So when you throw out reason and jump gung-ho into a new prototype you sometimes make mistakes.
This is the story about how we hit the #github LFS limits in a week and how we solved it, rapidly bringing our repository in-house.
phantomrowboat.com/log/2026-06-...
#devops #gamedev
GitHub hit us with an LFS bandwidth limit mid-sprint. This is the story of how we moved to a self-hosted GitLab instance on existing home lab hardware, and what it took to do it right.