Indie adventure game developer.
I’ve made Rosewater (IndieCade nominated), Lamplight City, Shardlight, A Golden Wake & the Ben Jordan series.
Currently working on “Project Lion.”
http://grundislav.games
Francisco González - Grundislav Games
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Hey look, my current publisher has rebranded with a much easier to pronounce name and a new Bluesky handle!
Go follow ASH Games: @ashgames.com
I was once laid off from an indie studio. Whether or not I get to keep making games depends entirely on how successful my previous ones are.
So no, indie games are not some magical savior. They’re having a hard enough time saving themselves.
People did things a lot younger back in those days! But knowing Jake, he's probably just making it up.
Save the indies if you want salvation.
You can do this by buying our games and spreading this gospel.
Most indies don't make money, and very few make good money.
Almost none makes Hollow Knight money.
There’s already a date for the AGS Awards 2025! This year features major titles like Old Skies, Rosewater, Carnival, and The Beekeeper’s Picnic. It’s going to be a very exciting ceremony!
Oh, and The Dark Rites of Arkham is nominated for Best Demo!
Francisco González - Grundislav Games
Francisco González - Grundislav Games
Francisco González - Grundislav Games
Quite a few! Lamplight City was codenamed "Poe-Dickens" because it was very much inspired by the two authors (there are lots of little references to both their works in the game)
And of course I lifted the aesthetic of the conversations from Gabriel Knight: Sins of the Fathers.
Rosewater was mainly influenced visually by Full Throttle, as well as games like Indiana Jones and the Fate of Atlantis and Conquests of the Longbow for the branching storyline.
The scene where Phil falls out the window was directly inspired by the movie Three Billboards Outside Ebbing, Missouri.
Definitely had an inkling. That's why the conversation about Harley and Bill thinking about visiting her out west is in the prologue of Lamplight City.
I only do storyboarding for closeup cinematics because they require specific shots and camera angles.
Otherwise, I build the game first and once I'm sure a section is finalized, I make a checklist of the required animations. The story is usually pretty final from the start, with room for changes.
You want a point and click investigation game where your partner helping you solve crimes is a ghost? You gotta play Lamplight City! It's so good! And I really enjoyed sinking my teeth into this alt world and the story of this poor sad investigator
store.steampowered.com/app/761460/L...