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Another improvement is that both players now get to see both the planet and the sun This wasn’t easy to add for player 2, as the accuracy of matrix maths at big distances is a challenge in 6502 But they’re an important part of the immersion, and those mode 1 suns are just so darn pretty… (4/6)
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13h
I’ve been beavering away at two-player #BBCMicro Elite These videos show the most recent improvements: laser beams, hit counters, two-player dashboard, planets, suns and more accuracy It’s quite difficult to film! See the thread for a tour of what’s new… (1/6) #retrocomputing #retrogaming #8bit
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Two-player #BBCMicro Elite now has a two-player dashboard Each player has their own set of indicators: speed, attitude control, fore and aft shields, laser temperature, energy, missiles and compass They share the scanner, which works well It’s starting to feel like a proper game! #retrocomputing
My next task is to apply the game’s enemy AI routines to player 2, as it’s really difficult to demonstrate or test two-player Elite with just one pair of hands Then I can add missiles, game configuration, a game over screen and Delta 14B support, and we’re pretty much there It’s going well! (6/6)
And finally, the game is now noticeably more accurate I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector I’ve now built a 16x24-bit routine, and it’s a fair bit smoother Slowly getting better! (5/6)
The headline feature is that two-player Elite now has frickin’ laser beams And there’s a hit counter too So dogfights can either be “last one standing” or “first to 100 hits” (say) And the laser types are configurable - military lasers really make that hit counter go brrrr Game on! (2/6)
13h
13h
13h
2d
The two-player dashboard is now wired up to show each player’s status Each compass points to the other player, so you can track down a faraway opponent The scanner is shared using different colours for each player - it works well The only part that doesn’t work (yet) is the missile counter (3/6)
13h
Mark Moxon
Mark Moxon
Mark Moxon
Mark Moxon
Mark Moxon
Mark Moxon
Mark Moxon
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