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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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And finally, the game is now noticeably more accurate I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector I’ve now built a 16x24-bit routine, and it’s a fair bit smoother Slowly getting better! (5/6)
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15h
Mark Moxon