Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.
I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.
Purveyor of Elite/Lander/Revs hacks.
www.markmoxon.com
Mark Moxon
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And finally, the game is now noticeably more accurate
I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector
I’ve now built a 16x24-bit routine, and it’s a fair bit smoother
Slowly getting better!
(5/6)
Video
Mark Moxon
My next task is to apply the game’s enemy AI routines to player 2, as it’s really difficult to demonstrate or test two-player Elite with just one pair of hands
Then I can add missiles, game configuration, a game over screen and Delta 14B support, and we’re pretty much there
It’s going well!
(6/6)