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Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2. I love analysing old code, and my aim is to create the best code disassemblies you have ever seen. Purveyor of Elite/Lander/Revs hacks. www.markmoxon.com
Mark Moxon






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And finally, the game is now noticeably more accurate I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector I’ve now built a 16x24-bit routine, and it’s a fair bit smoother Slowly getting better! (5/6)
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My next task is to apply the game’s enemy AI routines to player 2, as it’s really difficult to demonstrate or test two-player Elite with just one pair of hands Then I can add missiles, game configuration, a game over screen and Delta 14B support, and we’re pretty much there It’s going well! (6/6)