//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...
-Co-Founder of Bloom & Gloom -All-around Dev but specialized in Art/TechArt -GameDev for 14+ years for Sony & Ubisoft, PowWowEnt I love video games, I love making them & would love to get to know more like-minded people! https://linktr.ee/chrisradsby
Chris Radsby || Game Dev









Loading...
Noticed this while watching footage of builder games,Its a bit sad to see tbh If you spend 2-3 years making a game, its sad to see it come out the other end unrecognizable because you made a decision to use marketplace assets. Better to downscope art into something more managable imo! #Gamedev
Having played a bunch of the Nioh 3 Demo I can say that Yes I like the game & Yes its probably one of the worst optimized games out there. What you pay vs what you get in terms of graphics fidelity is not really worth it. Good game though, its just a sad state of things.
Had another one of these Win 11 BS things in Unreal. This time in the editor instead of a game. After the PC has been running a while (days + sleepmode), performance degrades, you get stutters even in Editor. A restart fixes it completely. #GameDev #UnrealEngine
3mo
4mo
4mo
We finally announced our game at the end of PC Gaming Show. Its a very ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us! Check it out! & Wishlist it on Steam if you find it interesting! store.steampowered.com/app/2843060 #intothewindgame
6d
Video
One of my favorite things in the world is seeing people enjoying themselves quietly listening to music on the bus. Small movements, head bop etc. It's nice thing to see people enjoying life in small ways.
Chris Radsby || Game Dev
Chris Radsby || Game Dev
4mo
Chris Radsby || Game Dev
Looking back at Borderlands 4, I'm not sure I quite like the specular response they have on the landscapes & materials. The game just kinda ends up looking wrong to me. Especially in comparison to BL3. BL3 had a nice matte look to it, made it look painterly. Maybe Im just picky 😆 #GameDev #Gaming
Chris Radsby || Game Dev
4mo
Woke up to a whole bunch of comments! Thank you everybody! Don't forget to check out the steam page! :D It has a bunch of neat looking gameplay vids in the about section to see more game features like base decoration. store.steampowered.com/app/2843060/... #IntoTheWindGame #PCGamingShow
I dont know whats going on with Starsand Island, but the gamepass early access version is buggy. Playing on Ultra & they completely butchered the EA version to make it run well? They also just deleted collision for a bunch of assets. O_o I'm so confused #StarsandIsland
Chris Radsby || Game Dev
Alright, another Unreal Engine (5.6) Heads Up for people using Lumen + Non-Nanite Meshes + Packed Level Actors. It appears that surface caches doesn't properly get forwarded/generated for packed level actors BPs with HISMs inside. tinyurl.com/yus8cctx #UnrealEngine #UE5
Here is Lee Petty, having to deal with Unreal Engine shenanigans and just having to do this wait for computing references in a freakin 1h 45min breakdown vid haha. I love it , none shall escape the game engine quirks! www.youtube.com/watch?v=VMa5... #UnrealEngine #UE5
4d
4mo
4mo
4mo
Chris Radsby || Game Dev
Drive, fly, and run deliveries together with your sentient motorcycle-plane, Ermes. Make friends, battle rowdy air pirates, upgrade your bike, decorate your home, explore the islands of Santa Rosa,…
store.steampowered.com
Into the Wind on Steam
Chris Radsby || Game Dev
Chris Radsby || Game Dev
Chris Radsby || Game Dev
Chris Radsby || Game Dev