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Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR? Largescale, longitudinal study by @portiawang.bsky.social at JCMC. Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes. www.youtube.com/watch?v=jAqf...
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality. Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social
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Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
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Virtual Placemaking
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Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
Reality Splits: Seeing Different Worlds in Mixed Reality
www.psychologytoday.com
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
Reality Splits: Seeing Different Worlds in Mixed Reality
Not all cues in immersive virtual environments are consistent with physical-world expectations, but can be transformed, resulting in different perceiv…
www.sciencedirect.com
Not seeing eye to eye: The effects of perceptual conflicts during social interactions in mixed reality