The second essay in this series was about boxed RPGs, their design benefits, and games that adapt common board game components.
The second interview builds on that. I ask Jason Morningstar about the state of boxed RPGs, their appeal, and their challenges.
My second interview in the Violent Delights design series is with @jmstar.bsky.social, co-owner and creative director at Bully Pulpit Games.
I ask Jason, designer and publisher of various boxed RPGs, what should other designers know about the opportunities and challenges for boxed RPGs?
Asa Donald | Backwards Tabletop
www.backwardstabletop.com
The designer of Fiasco, Desperation, and Zhenya's Wonder Tales.