š® New Unity tutorial: retarget Meshcapade Me motions to your game character.
Learn how to import from Meshcapade Me, set the Humanoid rig, map bones, apply the animation, and tweak root motion for clean loops.
Full video in the thread.
#Unity #GameDev #Mocap #CharacterAnimation
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š You asked, we delivered! š„āØ
To extract camera motion in Meshcapade:
ā”ļø Select Multi-Person (even for single-person vids)
ā”ļø Download as .glb
Import into your DCC & switch to camera view. š
Now try it out & show us what you create! š
#MotionCapture #3DAnimation #GameDev
Full video on Youtube: youtu.be/xSwz4wSgNLQ
Segment about Meshcapade: starting at 9:50
plus.rtl.de/video-tv/sho...
Day 2 at #SIGGRAPH2025. Booth is buzzing š
Thanks to everyone who joined our lunch meetup yesterday š„³ Pics inside. Missed it? Come by today for live demos of Meshcapade avatars and markerless mocap.
See you on the floor! Booth 209 @SIGGRAPH
#3D #AI #Mocap #SMPL #CharacterAnimation
⨠Did you know? Every time you download a motion from our Meshcapade platform, you also get the camera extracted š„
No extra setup, no guesswork, just plug & play for your 3D shots.
Ready to give your animations cinematic flow? š
#MotionCapture #3DAnimation #Cinematography #SMPL
Even though #Gamescom is over, we're so excited about all the connections we made throughout the week. A huge, heartfelt thanks to all the companies, graphics professionals, indie artists, hobbyists and most importantly, the cosplayers who stopped by our booth š šŗ You all really made our week!! ā¤ļø
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š¹ Vancouver ā Cologne with SIGGRAPH & gamescom.
Live mocap and mogen demos, packed aisles, cosplayers, and lots of swag. Thanks for stopping by our booths!
Missed us? More in person events soon. Questions? Use our site contact form.
#SIGGRAPH2025 #gamescom2025 #Mocap