Found out a cool way to apply these emblems on the hats while working on 'em
After nearly two years, DMC:R is back with another devlog. Here's what we've been working on in that time.
www.moddb.com/mods/deathma...
( #SFM ) Not Enough Bloodshed
Testing the new Administrator model created by AltraNade and Lerd! Decided to recreate one of the panels from The Naked and The Dead issue! Spectacular work, you two! Love it!✨
[ #Teamfortess2 #TF2 #SourceFilmmaker #3d #render ]
Video
study
#myart #tf2 #tf2heavy #heavytf2 #tf2fanart
We're back to show off what we've been doing for the last two years!
TOMB OF THUNDER
- 7 maps, including a secret one
- 3 replacement weapons
- 4 new enemies, including a new final boss
- New difficulty variable: Super Monsters , buffs each monsters individually
- Revised Nightmare Mode
Download link below 👇
#quake #retrofps #gamedev
www.youtube.com/watch?v=iA56...
Someone got me ranting on this using TF2 as example
I am so tired of the frauds like Mitch Lasky sagely saying... well AI can be used for early prototyping and concept art... oh so wise... so smart... build your entire game on the emptiest thing possible
And it also does that
youtu.be/GNv-evaxBBY
still looking for level design work!
I can work in Unreal, Unity, and probably whatever in-house engine you'll throw at me. I have worked on DLC for Sniper Elite 5, various community mod projects, and custom maps for TF2 and Half-Life 2.
portfolio ➡️ iibo.games
So… this whole ‘we use gen AI to think through an idea before wasting dev cycles making it’ talking point…
Like if I take that on the best possible faith, that the chatbot is used before human concepting…
Are you publicly owning up to needing AI to do the job of thinking and scribbling some notes?