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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I have this issue with Baldur's Gate in every disarm/lockpick/fight to-hit-%. How do you not sliding-scale this, so at *the very least* the last attempt is a guaranteed hit? Gacha games have figured this out, and yeah it's a "pity pull" or whatever, but they know it feels bad to consistently lose