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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Here's an example of the state stuff I mentioned in this thread. The whole world is keyed on state, and I have debug methods that force the game into another state for testing. For example, this is the playground before the mailman loses his job, and after. #playdate
2mo
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Scenic Route Software
Not that anyone asked, but I'm procrastinating so here's a "how does it work?" thread ... #playdate
4mo
Scenic Route Software