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PhD in Physics, developer of Schwarzerblitz, Motionsickness, ExploJudo and 8-Colors Star Guardians+, writer at SuperCombo.gg Business: [email protected] Discord: http://discord.gg/vXKrvpV *Andrea is, in fact, a male name in Italy
Andrea Demetrio









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Her body is almost fully complete. Just her back sub arms and equipment to model now and then to rigging/texturing. So happy with how she has turned out. The bolder black lines are much easier to work with compared to the fine detail of her old model. #indiedev #gamedev #indiegame #blender
12h
One the heels of @combobreaker.org, Area Zero v1.5.0 is now available! Thanks to the players for providing feedback. On @steampowered.com: store.steampowered.com/app/3796060/Area_Zero #IndieGameDevs #fightinggames #FGC #humanart #indiedev #anarchism #Animation #animation2d #antiwar #vulkan #Steam
4h
Check out this Tess TOD that @presentfox.bsky.social found in Beast Cut!
Hey games writers, check out the response to this banger tweet and think about covering my game. You will get clicks. Thanks! dms are open. @zackzwiezen.com @dominictarason.com @jurassicrabbit.bsky.social @elahti.bsky.social
5h
You may be curious what the effect of the other day's viral post was on these numbers-- the answer is not much! We were already really close to 5000. Enjoyed the comments though.
A wandering fairy who hides her true identity...
Mega Knockdown just hit 5000 wishlists!
2d
5h
etachrispope
2d
All character animations in Mega Knockdown are overrides on top of a 'base layer' populated with placeholder Jerma greenscreen sprites. I can't remove these "Load Bearing Jermas" without rebuilding my entire animation system.
1d
The day someone makes a fan game based on any of my IPs, I'll pop like a firework and nobody will ever be able to contain my joy.
Andrew Oaten - Project Eris
2d
Sometimes you wake up to reviews like this and feel a little warmth in your heart. Especially when making niche games, it is great to see people enjoying your stuff 🥹
7h
11h
All character animations in Mega Knockdown are overrides on top of a 'base layer' populated with placeholder Jerma greenscreen sprites. I can't remove these "Load Bearing Jermas" without rebuilding my entire animation system.