uploaded a short gameplay demo for dragonfly. it's one mission, but there's an extra-hard/ng+ variant after you've done it once with some *interesting* differences.
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quadrille
took a mostly slow week after crashing out a bit at coding being annoying. still fixed some things here and there but mostly wanted to iron out some better vibes to just exist in as i work on prototyping
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artemis "frckld" elizabeth
Vehicles now have suspensions #indiedev
I added sparks when kinetic ammunition hits a vehicle. #screenshotsaturday
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low violence mode for DRAGONFLY #indiegame #gamedev
enemies can be pretty clever in my game. if there's a way to flank you they'll take it #indiedev #gamedev
refined hit reaction and effects, bloodstains, and gibs. enemies react to locational damage, theyll drop to a knee or fall over if you hit their legs. #indiegame #gamedev
chaikadev
chaikadev
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the destructible environments in the fps game i'm workin' on aren't something only you can blow up, enemies can and will shoot through them if they just saw you dip into cover.
modeling work
added tutorial hologram lady to the fps i'm making. she may or may not be a computer #indiegame