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uploaded a short gameplay demo for dragonfly. it's one mission, but there's an extra-hard/ng+ variant after you've done it once with some *interesting* differences.
Video
7mo
quadrille
took a mostly slow week after crashing out a bit at coding being annoying. still fixed some things here and there but mostly wanted to iron out some better vibes to just exist in as i work on prototyping
2mo
Video
artemis "frckld" elizabeth
Vehicles now have suspensions #indiedev
I added sparks when kinetic ammunition hits a vehicle. #screenshotsaturday
2mo
6mo
Video
Video
low violence mode for DRAGONFLY #indiegame #gamedev
enemies can be pretty clever in my game. if there's a way to flank you they'll take it #indiedev #gamedev
3d
refined hit reaction and effects, bloodstains, and gibs. enemies react to locational damage, theyll drop to a knee or fall over if you hit their legs. #indiegame #gamedev
7mo
chaikadev
chaikadev
Video
the destructible environments in the fps game i'm workin' on aren't something only you can blow up, enemies can and will shoot through them if they just saw you dip into cover.
modeling work
added tutorial hologram lady to the fps i'm making. she may or may not be a computer #indiegame
4d
Video
7mo
10d
Video
3mo
Video
quadrille
Video
quadrille
quadrille
quadrille
quadrille
quadrille