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πŸ¦„ Unicorn dev, hobbyist DJ & full-time nerd πŸ³οΈβ€πŸŒˆπŸ³οΈβ€βš§οΈ he/they β€’ Have fun πŸ€ πŸ‘‰ https://doce.sh
Doce πŸ’«









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sprinkles particled in action #bevy #gamedev #particles
18d
Video
pickle πŸ₯’
illusion of free choice
15d
22d
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
updated inventory UI after some great feedback (hopefully the compression will allow you to see all the details) #gamedev #uiux #figma
22d
Doce πŸ’«
made some loot VFX variations! πŸ’«βœ¨ still got to add some spawn & pickup animations as well... #gamedev #indiedev #bevy #screenshotsaturday
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! πŸ©πŸ’• it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!! β€· full changelog: github.com/doceazedo/sp...
12d
Mikkel Malmberg
23d
24d
Video
Video
Doce πŸ’«
Doce πŸ’«
Doce πŸ’«
Doce πŸ’«
i feel like something is missing for the inventory UI but I can’t quite put my finger on what…
should I work on godot or should I make a game in it
22d
16d
What is the best way to encode a road network as data? sandboxspirit.com/blog/data-st...
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
13d
Doce πŸ’«
11d
passivestar
What is the data structure of procedural roads?
sandboxspirit.com
The Data Structures of Roads
YouTube video by IGN
Fields of Aaru: Official Reveal Trailer
youtu.be
Ef πŸ“
Fields of Aaru β˜€οΈ Zymartu Games
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
12d
Rustunit