Bumping since we still need help ko-fi.com/laurabeltran
vgen.co/LauraBeltran...
The Nakano-Koizumi models and environments in OOT3D are fantastic and reflect the original vision near perfectly, but it would have been really cool to see if Imamura's take on the characters could have been better realized in MM3D.
This is all definitely a nitpick and one of those things that is "fine", but for a game as unique and surprisingly far removed from its predecessor, it deserved more than a simple asset port, even if that is what the original pulled off so well.
Been replaying Punch-Out Wii and honestly I don't buy into the rumour that the stereotypes prevented a new game. None of them come off as overtly hateful or negative. That's just me, though. I'd love to hear some different perspectives on this.
Majora's Mask 3D isn't to my tastes at all, which is unfortunate. The biggest failing for me is that they brought over the same bright Disney-like style as seen in OOT and its remake, which IMO almost completely overwrites the dark, yet saturated look Imamura went for in the N64 version.
DOOM was one of the first video games I was exposed to, and Bobby's tracks have haunted me ever since. Even still, I hear echoes of his work in the FPS games that followed DOOM.
Monumental loss, RIP.
🌊 justin
🌊 justin
🌊 justin
🌊 justin
🌊 justin
SnowWood
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