Re-entering my phase of writing down pointless game info/project ideas on the side while doing classwork to keep myself occupied
Only reason I'm able to hold back right now is because the stories are barely off the ground in the first place
It's getting to the point where I kinda wanna just start poking at certain things way ahead of time through other art 'cause I feel impatient
I'm dying inside every day not being able to share more about my characters' origins nor the paths they'll take because I wanna write it all in a specific order but don't have a whole lot of time to uhhh... actually write lmao
One year
One year July will be free and stable and non-experimental enough for me to participate in ArtFight again
That, and I find the dungeon design to be a little too simplistic and very enemy spammy sometimes. I guess this game shines most in its world exploration.
All that said though, very fun game so far. I'm glad I'm finally playing it.
By which I mean it gets really frustrating sometimes, especially when there are 5 or more enemies on screen all coming after you, firing things at you, having shields to block attacks, etc.
Really feeling like it could've been toned down a little not gonna lie. Game legit lags from enemies often.
Finally really truly playing The Legend of Zelda (NES) for the first time and managed to make it through the first four dungeons. I am genuinely having fun exploring it, and it somehow feels less big and daunting than I thought it would :o
That said, my God this game is an NES game.
Ignoring the sweet chili chicken wraps and the bottle of sprite