I'm looking for work. 21 years of experience.
⢠any game art, isometric, top-down, side-scroll
⢠stylized or realistic
⢠characters, icons, key art, animation
⢠Can build a style from zero or match yours
⢠Big projects don't scare me
⢠ex Minecraft
DM here or email [email protected]
castpixel ā§ļøā¢
Silly test of the day: #picotron stencil shadows
(yeah - 6bits depth buffer is not helping š)
Video
for vec3 that is
It's #PitchYaGame Time!
My name is Lukas and I'm currently developing
š”ļøG l o o m G a t eāļø
It's a pocket-sized action RPG with reaction-based fights, a node-based overworld and Souls-Like & Infinity Blade elements.
Exclusive for Playdate š
#picotron moteur 3d of the day (to support wip rally game)
half-userdata / half-lua
(@lexaloffle.bsky.social compiling a list of userdata "gaps" š°)
Editor is editing!
#picotron
@lexaloffle.bsky.social using chooser() from fullscreen app teleports the user back to workspace (wut?) and never comes back š°
Are #picotron fullscreen apps supposed to remake their own file navigator??
ported the MPR codepath from github.com/danfis/libccd to #picotron, now engine supports more interesting shapes!
@lexaloffle.bsky.social any plan for #picotron <,> operators on userdata vec?
that kind of monstrosity is terribly slow :/