Data Architect during daylight
#pico8 & #playdate gamedev at night!
Pico8 game catalog: https://freds72.itch.io/
Playdate game: https://play.date/games/snow/
Frederic Souchu
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ported the MPR codepath from github.com/danfis/libccd to #picotron, now engine supports more interesting shapes!
#picotron moteur 3d of the day (to support wip rally game)
half-userdata / half-lua
(@lexaloffle.bsky.social compiling a list of userdata "gaps" 😰)
for vec3 that is
@lexaloffle.bsky.social using chooser() from fullscreen app teleports the user back to workspace (wut?) and never comes back 😰
Are #picotron fullscreen apps supposed to remake their own file navigator??
@lexaloffle.bsky.social any plan for #picotron <,> operators on userdata vec?
that kind of monstrosity is terribly slow :/
Silly test of the day: #picotron stencil shadows
(yeah - 6bits depth buffer is not helping 😆)
Editor is editing!
#picotron
Frederic Souchu
Video
It's #PitchYaGame Time!
My name is Lukas and I'm currently developing
🛡️G l o o m G a t e⚔️
It's a pocket-sized action RPG with reaction-based fights, a node-based overworld and Souls-Like & Infinity Blade elements.
Exclusive for Playdate 💛
I'm looking for work. 21 years of experience.
• any game art, isometric, top-down, side-scroll
• stylized or realistic
• characters, icons, key art, animation
• Can build a style from zero or match yours
• Big projects don't scare me
• ex Minecraft
DM here or email [email protected]
What a lovely booth! Public could play Crankstone on Playdate and on the Steam Deck!
@indiegamelyon.com