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A mild man from south london, just trying to keep busy | he\him http://louisthings.com
Louis









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Same buddy
In games, there are no rules... or at least a significantly different set of them. So when you try to recreate real life objects that challenge those rules, the player must first buy into the idea that the games rules are the same as irl. You're asking the player to do loads of legwork for you.
Still thinking about powerpoint using 71GB of ram on my 16GB macbook the other day
Objects are just inherently less interesting in games because they have no physical limitations. And thats fun to play with.
It's something I enjoy getting stuck on a lot with game art. With real life, when something breaks your understanding of physical limitations - you know intuitively it's a trick and either just move on or investigate and solve the puzzle...
Cut this bench cos I couldn't figure out how to show it in a museum. Do I include the ground it's set in irl? Do I model out the bits sunk into the ground and show those? Do i cast it into a kind of plinth? All options felt like too much work to explain, or too much brain work for the visitor.