๐ฉ๐ช๐ฌ๐ง๐ณ๏ธโ๐๐งท Solo indie game dev, working on #Astrax a retro space game ๐ https://astrax-game.com | https://neutroniogames.itch.io/
also a software dev, gamer, entrepeneur, artist, writer | 51% Adhd | Positivity & motivation.
Betty - play ๐AstraX๐ please
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Things to do in #astrax (probably), visualized with an in-game pie chart ui component ๐ #gamedev
Got zero gravity working... some issues still remain, bugs need to be fixed. Fast as a snail here
Buuut I cant lie how stoked I am about this ๐ #gamedev #astrax
Some stuff I've been working on: docking points will attract each other, tractor beams for items, hard magnets that attract other ships or asteroids... going full sandbox here ๐
it's so much work though. Granted 0.8 will be awesome!!
Still working on AstraX!! Doing cool QoL spacecraft editor stuff here, like marking modules that can be connected to and lots of tweening ๐ #indiedev #astrax
Placement of thrusters actually matters now. If you place them too close to the center of mass, they strafe vs rotate the ship.
The editor now also allows you to configure which thruster is used when using which input