//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...
๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿงท Solo indie game dev, working on #Astrax a retro space game ๐ŸŒŒ https://astrax-game.com | https://neutroniogames.itch.io/ also a software dev, gamer, entrepeneur, artist, writer | 51% Adhd | Positivity & motivation.
Betty - play ๐ŸŒŒAstraX๐ŸŒŒ please









Loading...
Things to do in #astrax (probably), visualized with an in-game pie chart ui component ๐Ÿ˜ #gamedev
Got zero gravity working... some issues still remain, bugs need to be fixed. Fast as a snail here Buuut I cant lie how stoked I am about this ๐Ÿ˜‚ #gamedev #astrax
Some stuff I've been working on: docking points will attract each other, tractor beams for items, hard magnets that attract other ships or asteroids... going full sandbox here ๐Ÿš€ it's so much work though. Granted 0.8 will be awesome!!
Still working on AstraX!! Doing cool QoL spacecraft editor stuff here, like marking modules that can be connected to and lots of tweening ๐Ÿš€ #indiedev #astrax
Placement of thrusters actually matters now. If you place them too close to the center of mass, they strafe vs rotate the ship. The editor now also allows you to configure which thruster is used when using which input