I have a short overview cutscene at the start of each track to give the player a peak at what's about to come.
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The Timber Coaster track now has a rollercoaster that will come around and racers must avoid.
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Happy #ScreenshotSaturday. If you haven't had enough gaming news from #SummerGamesFest then I have some pics of Hop 'n' Karty to share!
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I'm getting Hop 'n' Karty ready for a demo release. Watch this space for the steam page coming soon!
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First look at the key art for Hop 'n' Karty!
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Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
I've been working on a music track for the rollercoaster level and this is just a protoype of it. It's not perfect and I'd love some constructed feedback if you have any.
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Take a look at the work-in-progress grand prix results screen from Hop 'n' Karty
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I've been working on the Grand Prix results scene, one of the last things needed for the demo
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Another very odd bug. After finishing the race, my player started using the party popper item over 100 times a second, and if you're wondering, yes, the sound almost killed me.
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Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
Evilkookey - Making Hop 'n' Karty!
The doubloon can be used for a 50/50 chance to boost or harm you, or you can bump other racers to give them the doubloon and steal their item.
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