Second roundtable with Jessica Folsom (Associate Director of Community Management), Kira Ross Schlitt (Player Experience Team Lead), Brian Wheeler (Project Design Director, Combat & PvP) and Kalamon from the ESO Community.
High Seas of Tamriel
Naval combat
Underwater exploration
Deep sea fishing, ship battles, puzzles and combat on ocean floor.
Mastery lines will evolve as classes are refreshed and will remain after the refresh is done.
Crossplay is not coming in 2026, but is being worked on and "good" progress is being made.
ZOS are trying to make ESO less overwhelming for returning players. Smooth out the experience from lvl 50 to CP 160
PvP Veterancy is based on both XP and AP earned in PvP. It will function for all PvP, including Imperial City, Battlegrounds, and Vengeance.
The Warden redesign will spread nature and seasons over all skill lines rather than one line for each theme, so you always feel like a full Warden.
Some more details from the lovely bloodstainedfey!
Stories: Thieves Guild Return
Sequel to original questline, new cast except Quen
New places to hide in the world, flower pots, etc
Somnopowder: New item to stun guards
Mythic item from the questline, upgradeable over time to increase power
Glenumbra refresh, new assets & textures
Koldane Cartel, enemy group, uncover what the cartel is after
Stories: Sheogorath
Sheogorath wants to experience life as a mortal. Of course, turns into chaos. His powers fritz out, people try to steal his powers.
6 quests, take you all over Tamriel.
Each room is about puzzles, traps, stealth, parkour rather than damage and gear sets.
Uncover secrets in each rooms, related secrets between rooms. Uncover the truth for great rewards.
Checkpoint system. You can find maps to travel directly between different rooms, plot a course!
Kira wants new players to not have to wade through outdated systems before they get to the activities they want to play.
They talked about real-time responses to PTS feedback. New ZOS internal comms show willingness to take user ideas & implement them. c.f. increased player limits for Inn Rooms.
Sage's Vault
Vault between realms, guard Sage Voernet's grand loot
You learn about it during the Thieves Guild story
To get in, you need to track down Nowhere Keys. Earn them by doing activites in Season One and other means.
Three wings to tackle in any order, each wing is a serious of rooms.