Hi I'm Kritter or Sasha (they/them) and I make art and raise pet praying mantises.
Patreon: https://www.patreon.com/feathercritter
2D&3D animation, illustration, 3D modeling, game dev, award winning(?!) watercolor artist and indi filmmaker
No A/I. Ever.
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
Loading...
I have seen more enormous beetles in the last week than I have in my entire life living here. Three different kinds!
More pics soon
I have seen more enormous beetles in the last week than I have in my entire life living here. Three different kinds!
More pics soon
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
An exciting surprise indeed
This
Ended up having to fight my scanner to get it to talk to my new computer BUT! The Patreon update is here! 78 images!
www.patreon.com/posts/art-pi...
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
Feather Critter 💛🤍💜🖤🏳️🌈🏳️⚧️
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.