Post #104:
Tetra Dualies have some goofy ah stats.
If we were to make Tetra's main gimmick better then we need to pull back on its effectiveness. Having more dodge rolls for less distance. Simple changes and Tetra is more better yet less wrist turning/breaking.
Post #105:
DUALIE SQUELCHERSSSS
Hot take, DS doesn't need 30 damage. Seriously.
Sure, it's nice, but i think DS's potential can't be overshadowed by 30 damage. The jump tech, movement, slides are what make DS fun and cool to play.
#compsplatoon #splatoon
Post #109:
I’ve got this guys:
I made a shirt with splatoon stuff on it for my tech project :D
#splatoon
Post #108:
Now that I think about it, I may have rush #107 so let me fix that...
Added the recovery time and that thing. Luna wasn't rushed so it's still the same thing.
Now that we have our pitchforks, lets probe at these changes. Obvious frame data changes and that's it! Simple.
#compsplatoon
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Post #106:
Douser po-power.
One of the largest changes in my book. BUT there is a reason why Douser needs some of these. I don't expect all of these changes, especially the lob shot dodge roll. All the nerf and buffs I would keep if I had to cut half the list.
#compsplatoon #splatoon
Post #110:
Patch 11.2.0 has dropped! In my opinion, I feel a bit mixed but overall positive. They nerf most of the problematic weapons but failed to give us any sort of real buffs.
I also want to thank Inkipedia editors for putting the 11.2.0 changes!
#splatoon #compsplatoon
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Post #107:
Blaster kaboom, kaboom, kaboom.
Luna is kinda goofy. It's somehow slower than Reg Blaster. Even before the 2 frame buff. Anyways, blast radius is a bit smaller because yes, duh.
Blaster is coming up next so get ur pitchforks ready <333
#compsplatoon #splatoon