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I (finally) posted a video of highlights fom the 2025 #gameboy game jam! Check it out to learn about some of the notable entries. 😊 youtu.be/JI5649nTCJQ
26d
YouTube video by David Couzelis
youtu.be
Highlights from the 2025 Game Boy game jam - GB Compo 25
Ported rilden's (web) image palette reducer to a command line app, easier to use in project build toolchains. Great for making images fit game console Tiles x N Palette x N Color limits github.com/bbbbbr/tilep... Original here: rilden.github.io/tiledpalette... #retrogaming #gameboy #nes #megadrive
Cool to see another project making use of the SFC/SNES mouse on the Suepr Game Boy! Hope to see some GBBasic projects that use it. Also credit to vinheim3 for the original SGB mouse patches and concept.
27d
26d
github.com
tilepalquant version 0.9.8 Initial release porting rilden's JS tiledpalettequant to C++ Most features and options are carried over. The changes are: Deterministic output instead of varying each ru...
Release tilepalquant 0.9.8 · bbbbbr/tilepalquant
David Couzelis
Rilden's approach has the best conversion output that I've seen among the various palette reducer tools so far.