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Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. 🌸 The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm. #gamedev | #indiedev | #madewithunity
Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! ✨ Also finally made the move to Linux Mint, at least on my work laptop for now. #indiedev
Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. 😅
Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am 🫠 Can't wait for june to be finally over