People don't understand how expensive localization is when done right. For any one new language in Demonschool we would have to sell 1,500 new, full-price copies in that target language *just to make the money back.* you can work with cheaper agencies but that usually means poorly paid labor.
most of the time you don’t want true randomness and/or simulation in a game. you think you do but you’re wrong and will get mad at us if you get it.
Your periodic reminder that there is a website that lets you listen to local radio stations anywhere in the world
This is honestly one of the coolest inventions ever, imo. Global access to hyper-local imagined communities