Stranger Than Heaven looks dazzling, but its combat will need to come a long way before the full release.
Preview: www.consolecreatures.com/stranger-tha...
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‘Stranger Than Heaven’ Captures Boxing And Takashi Miike Action – But At A Cost
Stranger Than Heaven captures real-world boxing and brawling, but its sharp departure from other RGG Studio titles may be too big a hurdle.
The post ‘Stranger Than Heaven’ Captures Boxing And Takashi Miike Action – But At A Cost appeared first on But Why Tho?.
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September is about to get another new release.
Baby #2 on the way. Lia's gunna be a big sister.
drop them questionssssssssss
Polyarc Games
Ok so two maybe three things here:
1) The whole POINT of celebrity casting is to see THEIR take on a character, that can't happen here so what you're really doing is a play for attention
2) I begrudgingly respect them saying 'this will add value' which is an admission of point number 1
Ash Parrish, Temporal Light Witch
Alex Van Aken
Matt Sowinski
The lack of fast travel really bothered me at first, but then I really fell in love with the world and its sense of discovery. I would've missed so much.
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.
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Matt Sowinski
Game Informer
Matt Donahue
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To satisfy BAYING HORDES, Dragon's Dogma 2 is making it so that you can do unlimited fast travel. For the love of God, if you're excited to dig into what the game is doing and HOW it does it--
Don't use that shit.
DD2 makes repeated traversal meaningful and interesting. It IS the game loop. Walk!
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I hate that candid developer honesty is coming at a dead legend's expense. https://kotaku.com/i-hate-what-stranger-than-heaven-is-doing-with-tupac-but-at-least-theyre-being-honest-about-it-2000705998