//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
How do you design massive, stylized sci-fi weapons that stay punchy in a fast-paced shooter without overwhelming the mix? In part two of our METAL EDEN audio series, sound designer Marcin ‘Badger’ Sobczak breaks it all down! Read now: hubs.ly/Q04hyH3c0 #Wwise #GameAudio
23d
Audiokinetic