Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
Audiokinetic
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This week on the blog, Eugene Cherny rethinks the #Wwise Audio Input Source Plug-in!
Read on as he breaks down his experimentation to find an alternative: hubs.ly/Q04k_7gD0
Bonus: Also included are some handy tips on Wwise plug-in packaging!
#GameAudio
NEW DATE: Our Interactive Music in Wwise 2025.1: Core Concepts and Workflows workshop is now taking place on June 18 🎶
Learn to move from linear stems & tracks to a system that behaves dynamically in-game.
Sign up now!
📅 June 18, 2026 - 12pm ET/6pm CET: www.audiokinetic.com/en/community...
Surprise meet-up for #GameAudio folks in Reykjavík! TODAY at 7pm! ✨ We can't wait to see you!
RSVP: share.hsforms.com/11UIu1xPSSuK...
#Wwise
Next week on #Wwise Up On Air, we're diving into the noir-inspired audio world of @mousethegame.bsky.social!
We'll be sitting down with Patryk & Damian, lifting the hood on their Wwise project & creative pipelines!
Join us then: hubs.ly/Q04kD7Zd0
#GameAudio
20 years of #Wwise. 3 years in the making. 1 incredible community 🌏✨
To celebrate the 20th anniversary of Wwise, we are incredibly proud to share the first look at our documentary film, "Sounds of Dreamers."
Watch the official trailer now 🎧
youtu.be/yqJwWbYYIUo
In part 3 of the METAL EDEN audio series, Filip breaks down his technical workflow for ambience & reverb design, sharing implementation strategies used to ground the player within the game's dystopian landscapes!
🎧 Read the blog here: hubs.ly/Q04jcQvV0
#Wwise #GameAudio
We are 1 week away from our #Wwise Spotlight Session, Sound that Reacts: Game-Driven Synthesis with Wwise on June 12, 12 pm ET/6 pm CET 🎮
Come see how Wwise's synthesis tools can generate audio in real time shaped directly by gameplay data
Register for FREE now!
www.audiokinetic.com/en/community...
Let's talk about Synthesis with Wwise! Free spotlight webinar June 12 - 18CET, 12PM ET 🎛️ @audiokinetic.bsky.social Anyone interested in a particular synth plugin?
#Wwise 2025.1.8 is live! This includes integrations for #UE 5.5/5.6/5.7 (+ preliminary compatibility with Unreal 5.8), as well as #Unity.
🔗 For more info, see the Wwise SDK release notes: hubs.ly/Q04jbtZB0
#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
How do you design distinct dystopian world voices without losing clarity?
In part 4 of the METAL EDEN audio series, @voladefault.bsky.social shares her technical workflow for voice design and processing, & giving characters their own sonic profile: hubs.ly/Q04k9F6D0
#GameAudio #Wwise
Iceland Game Audio Community Meetup TONIGHT ✨🪩✨
Wednesday June 3rd
7:00pm - 10:00pm
LEMMY
Austurstræti 20, 101 Reykjavík, Iceland
Open to all interested in conversations: audio, game audio, and audio-related. (Pro tip: ask me about my pedalboard…)
An unofficial end to the #WwiseEuroTrip2026