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Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
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This week on the blog, Eugene Cherny rethinks the #Wwise Audio Input Source Plug-in! Read on as he breaks down his experimentation to find an alternative: hubs.ly/Q04k_7gD0 Bonus: Also included are some handy tips on Wwise plug-in packaging! #GameAudio
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NEW DATE: Our Interactive Music in Wwise 2025.1: Core Concepts and Workflows workshop is now taking place on June 18 🎶 Learn to move from linear stems & tracks to a system that behaves dynamically in-game. Sign up now! 📅 June 18, 2026 - 12pm ET/6pm CET: www.audiokinetic.com/en/community...
Surprise meet-up for #GameAudio folks in Reykjavík! TODAY at 7pm! ✨ We can't wait to see you! RSVP: share.hsforms.com/11UIu1xPSSuK... #Wwise
Next week on #Wwise Up On Air, we're diving into the noir-inspired audio world of @mousethegame.bsky.social! We'll be sitting down with Patryk & Damian, lifting the hood on their Wwise project & creative pipelines! Join us then: hubs.ly/Q04kD7Zd0 #GameAudio
20 years of #Wwise. 3 years in the making. 1 incredible community 🌏✨ To celebrate the 20th anniversary of Wwise, we are incredibly proud to share the first look at our documentary film, "Sounds of Dreamers." Watch the official trailer now 🎧 youtu.be/yqJwWbYYIUo
In part 3 of the METAL EDEN audio series, Filip breaks down his technical workflow for ambience & reverb design, sharing implementation strategies used to ground the player within the game's dystopian landscapes! 🎧 Read the blog here: hubs.ly/Q04jcQvV0 #Wwise #GameAudio
We are 1 week away from our #Wwise Spotlight Session, Sound that Reacts: Game-Driven Synthesis with Wwise on June 12, 12 pm ET/6 pm CET 🎮 Come see how Wwise's synthesis tools can generate audio in real time shaped directly by gameplay data Register for FREE now! www.audiokinetic.com/en/community...
Let's talk about Synthesis with Wwise! Free spotlight webinar June 12 - 18CET, 12PM ET 🎛️ @audiokinetic.bsky.social Anyone interested in a particular synth plugin?
#Wwise 2025.1.8 is live! This includes integrations for #UE 5.5/5.6/5.7 (+ preliminary compatibility with Unreal 5.8), as well as #Unity. 🔗 For more info, see the Wwise SDK release notes: hubs.ly/Q04jbtZB0 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
How do you design distinct dystopian world voices without losing clarity? In part 4 of the METAL EDEN audio series, @voladefault.bsky.social shares her technical workflow for voice design and processing, & giving characters their own sonic profile: hubs.ly/Q04k9F6D0 #GameAudio #Wwise
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Mads Maretty 🇩🇰🇬🇱
YouTube video by Audiokinetic
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Trailer 1 | Sounds of Dreamers
Join us as we take a walk through MOUSE: P.I. For Hire, with Damian...
hubs.ly
Wwise Up On Air | The Sound & Music of MOUSE: P.I. For Hire
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Iceland Game Audio Community Meetup TONIGHT ✨🪩✨ Wednesday June 3rd 7:00pm - 10:00pm LEMMY Austurstræti 20, 101 Reykjavík, Iceland Open to all interested in conversations: audio, game audio, and audio-related. (Pro tip: ask me about my pedalboard…) An unofficial end to the #WwiseEuroTrip2026
DamianKastbauer