Tsundoku master, unreliable narrator.
TTRPG (GURPS) publications at https://warehouse23.com/search?q=Matt+Riggsby or https://www.drivethrurpg.com/browse.php?keywords=matt%20riggsby&page=1&sort=7a
Turhan's Bey Company
Loading...
consistently. Humans are characterized by processing our food. We are arguably first and foremost a species which cooks.
bigger skulls, and those skulls had to be very, very heavy because they needed to anchor big jaws with big teeth to chew tough foods. Their heads had gotten about as big as they could without starting to cause undue danger to their relatively fragile necks.
Thingiverse has a few Scary vehicle models...
food safety by killing microbes, kinda like *ahem* pasteurization.
But the point is that modifying our food is absolutely something we have to do. We evolved into it. We can't survive on unprocessed foods. Not well, anyway. Our foods need to be chopped, ground, and often cooked for us to eat them
means skulls didn't have to be as heavily built, which meant skulls and therefore brains could get bigger, which meant they could get MUCH smarter. Cooking also unlocked a number of otherwise inedible species which were too tough to eat by softening them to the point of edibility and improved
Oh, dear.
(Checks wallet for budget for new #GURPS accessories)
Then about 1.8 million years ago, Homo erectus figured something out: fire. With the controlled use of fire, they could cook their foods. Cooking softened food, so it could be chewed and eaten without those big, heavy jaws and teeth. Hominids with lighter jaws and teeth became viable, which
I got "The Philosophe," when it should have been "dead of communicable disease before my teen years," but I'll take it.
Our hominid ancestors had a pretty good thing going. Upright stance freeing hands to do stuff, dexterous fingers with opposable thumbs for good grips and precise control, simple tools, even relatively large brains for creatures our size. But there was a limitation. Bigger brains needed