Big architecture day for Alix RPG ๐ก๏ธ๐ก๏ธ
I was baking every weapon ร shield combo into one sprite... that's 78 files to maintain ๐ฌ
Today I switched to compositing overlay layers at runtime. adding a new weapon now = 1 file instead of 6 โจ
Much better
#gamedev #indiedev #godot4
My game Alix starting 17th March 2022
4 years later it has been nominated for the 2025 #godot Game Awards in the Best Visual Art 2D section
I'm really grateful and proud
You can vote multiple times here stayathomedev-git.github.io/godotgameawa...
Thanks for the help ๐
#godotengine #indiedev #gamedev
Weapon system devlog ๐ก๏ธ๐
- Sword + spear resources added โ
- Hitbox rotation driven by AnimationPlayer
- Deactivation tied to animation end (bye bye timers ๐)
- Player hand syncs to animation frame
It's all coming together ๐ #indiegame #godot #pixelart
One year later Iโm sitting at the same place in Bordeaux while my girlfriend is intending a piercing workshop during several days
An opportunity for me to work on my game #Alix while enjoying the view (but not the weather ๐ )
Nice place to work on my game ๐ฅฐ
#godot 4.6 is out and I'm listed in the official contributors, it's an honor ๐
I published the first release of the 0.1.8 version (0.1.8-beta1) on Steam !
If you like #zelda like #pixelart #retro #game (and also #animals and family stories) give it a try ๐
store.steampowered.com/news/app/324...
#indiegames #indiedev #gamedev #godot
Today I learned a nice #GodotTips about flipping an entity in #Godot #GodotEngine
It's better to use rotation = PI and scale.y = -1 instead of scale.x = -1 in some cases
www.reddit.com/r/godot/comm...
Long awaited (small) feature: player can now look for #Alix and items in furnitures. It took me 4 years to add, but it's finally here ! ๐๐
#godot #gamedev #indiedev #indiegamedev