With all that said, even if my schedule is ridiculously filled up, I somehow make room for Furality because I know that the time I put in will bring happiness to a person who I've never met before, somewhere else in the world.
My goal in life is to make art that lasts.
Furality achieves that goal.
I like making messy images
Yeah Tuna
Yeah Tuna
Yeah Tuna
Yeah Tuna
Here's some inside look at the background elements you may have seen on the stream videos. These are simple, looping elements intended to enhance temporal visuals while other elements play above it. Consistency, branding, quality, and being "kinda invisible while present enough" is my main goal.
Now, aside the technicalities, I just want to write a bit. I really have to thank the entirety of the creative team. As with my professional background, I tend to work on a huge amount of commercial motion-graphics media and of course... I think of it as a job. But not Furality....
It's the one project where I can experience my own work without the feeling that "I made it because I got paid for it." Instead, I see decked out avatars with beautiful virtual, clothing matching the style of the theme, voices of happiness from all angles, and just a pure rush of being yourself.
Yeah Tuna
Yeah Tuna
Yeah Tuna
Yeah Tuna
Hello all. Firstly, thank you for playing!
Here's some inside look at what the #FuralityUltra logo animation looked like in AfterEffects.
I've been responsible for producing the all the logo animations for Furality since LUMA. Mainly my job is to get the art and move it around! :D