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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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#Gamedev: As a pixel artist myself, when I first imagined #PixZels, the goal was simple: 3D #pixelart manipulation without the complexity of traditional 3D software. Just pure, simple painting tools—(pen, eraser, and selection tool). Intuitive. pixel-salvaje.itch.io/pixzels
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Pixel_Salvaje