Slowly hacking away at the orthographic drawings. Happy with the side profile. Forcing myself to use a thicker brush is definitely helping (by preventing her from getting too detailed). Just the front and arms to go and then to modelling tomorrow.
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Those Feathers…
Finished the body mesh and now working on an updated rig based on my past learnings. One feature I never showed off before that was also present in the previous model is that she has extra claws on her body (mostly for idle animations).
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Nearly finished the torso mesh. She is getting quite spiky. #indiedev #gamedev #indiegame #blender
Uploaded a quick showcase of my environment art work on Hypogea to artstation :)
Might do another post at some point for the animation / tech art stuff
www.artstation.com/artwork/1Nd2dq
Finally found the energy and motivation to begin modelling the new design. Modelling this one from scratch, starting with the side silhouette (hence why the front looks strange). This is just a block out which I will then refine from.
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Some of the 3D Environment art I did for Hypogea (2025).
Hypogea is an atmospheric 3D platformer I solo-developped in Unity.
The game is available here : https://s.team/a/2980260/
Levels were a mix o...
Her body is almost fully complete. Just her back sub arms and equipment to model now and then to rigging/texturing. So happy with how she has turned out. The bolder black lines are much easier to work with compared to the fine detail of her old model.
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Finished the block out and did a second pass on the orthographic drawings to refine the details/shapes. Now to properly model the mesh. #indiedev #gamedev #indiegame #blender
Finished her feet. I added two extra toes that are curled back whilst she is walking/running. I plan for her to uncurl them and use all four digits whilst wall running/climbing. She will still have her back limbs, but will draw those when I work on the orthographic drawings.
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This is where I began from before I began adding volume to her. Already liking the new proportions and simpler detail so much more.