we actually understand how quantum physics works pretty damn well.
Don't overdo the amount of (playable) characters. Too many characters and the player has a hard time getting invested. Merge some characters together, they'll be better for it.
Also, the first three playable characters you introduce will be 80% of your audience's loadout. Choose wisely.
no girl I'm fucking with you 🥰
Krita 5.3 just came out and it comes with a complete overhaul of the text tool!
And when I say 'complete overhaul' I mean not just better UX, I mean 'supports ever single glyph and glyph function out there' (for u nerds: all of junicode for instance)
Courtesy of my sister. I am very proud of her!
Krita 5.3 just came out and it comes with a complete overhaul of the text tool!
And when I say 'complete overhaul' I mean not just better UX, I mean 'supports ever single glyph and glyph function out there' (for u nerds: all of junicode for instance)
Courtesy of my sister. I am very proud of her!
On your recommendation I did and holyyyy shiiiiiiittttt???
This is supposed to be an adult?
Matthew R Francis (see pinned)
be sure to put a visor on for all that plot arc welding
Bertine van Hövell
Bertine van Hövell
Bertine van Hövell
Bertine van Hövell
Bertine van Hövell
Bertine van Hövell
Tomorrow, and Tomorrow, and Tomorrow has been amazing for the reputation of game makers.
It is pleasantly shocking how much easier it is for readers of the book to understand my profession and the conversations I have with them are so much more pleasant.
Bertine van Hövell
could've waited 2 days to tell you, but I don't want to be that mean