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Two days of talks and networking exploring accessibility for disabled players, hosted by the IGDA'S accessibility SIG. #GAconf
The Game Accessibility Conference









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GAConf By The Sea! In-person social mixer alongside #DevelopConf, 15th July 6pm-8pm, in collaboration with @ga11ygathering.bsky.social. If you think accessibility for disabled players is cool and want to hang out with others who do too, tickets are now on sale! www.eventbrite.com/e/gaconf-by-...
@gaconf.bsky.social official merchandise for next year?
Played this last night. Highly recommend! It is an insight into non-verbal AAC, and a sweet story to boot. Also I can't remember who dropped the recommendation yesterday, but it's one more reason to tune into the second day of #GaConf Europe, for great game recommendations!
Been busy at work while leaving Day 2 of #GAConf on in the background.
As announced at #GAConf during a talk about screen reader support, the Unity manual now has a section on #accessibility! docs.unity3d.com/Manual/acces...