This I think will be the first of a few blogs that revolve around actor stance, a way of playing TTRPGs I've become increasingly attached to. It's about how to make a character using a playlist, and why you might want to do that.
afcbrodie.mataroa.blog/blog/play-on/
there's another episode of DEAD LETTERS out today! this one is about the GLOG, the Goblin Laws of Gaming, the biggest, weirdest, and coolest branch of the OSR. we cover blogging, 3.5, bizarro skill systems, Delta templates, and more. give it a listen! open.spotify.com/episode/60GT...
notes on grace
Maybe something in there about nature as a barrier and drain on resources, vs nature as a source of romantic challenge…but that’s loose
I don’t think I can hang anything on it analytically, but, it’s fun to think about the scene in Two Towers where Sam and Frodo climb down a cliff, with the scene in Storm of Wings, where Tomb the Dwarf climbs up one
Extremely good stuff from melos here as always, especially this (which is amplified by 100x in the TTRPG world for reasons I cannot discern but nevertheless see)
or, tbh, a lot of mainstream actual play, in which what is primary is the narrative they are sculpting away from the table. fiction-backwards: deriving the present from the past. fiction-forwards: considering all emergent possibilities from this present moment of gameplay & choosing one. then
“Writing is hard.” Thrilled to share that this simple idea led to a new paper in Political Analysis! Where most text methods focus on content, I test if expression is also effortful action. I find simple measures like character counts reveal attitudes and predict voting. cup.org/4cUmoXi 1/
the campaign to that arc.
fiction-backwards & fiction-forwards are still fundamentally about emergent narrative, it’s just a question of what direction you look for that emergence. they are, at least in the ways that matter to me, more alike with each other than they are with play cultures where