… getting to mod your light saber to have a blaster in the hilt. HELL YEAH. You also get armor 🤘🏻. The Temptation is a fun way to push this playbook towards their story. They have much different thematic temptations than the more grandiose Learners and Masters. Down to earth Jedi stories.
… a unique force ability or bring in one that you like from Legends that isn’t super common. Then you have Force Artisan and The Lightsaber Rifle. Two moves I had a BLAST designing (thank you Action Scientist from MotW). This one also gets the best gear out of any Jedi playbook. I mean…
Reach for this playbook when you’re tempted to go Outcast. I think it has a wider range of stories to tell that won’t be wholly apparent until you start playing it.
The three KOTOR Jedi classes create a lot of misunderstanding in the Star Wars fan community. It is a way of gamifying the Jedi suitable for RPG video games, but it isn’t exactly how the Jedi operate. Even though the Sentinel is an unofficial Jedi ‘class,’ I feel like we see it represented in…
…Jedi like Jocosta Nu, Cal Kestis, and Ezra. It really suits the post-Order-66 Jedi well because they are forced to stifle their Force sensitivity and rely on other skills. I LOVE Battle Meditation as a way to play support in combat. I think Unique Connection is a cool way to give your character…
Algo-be-damned, here’s the second of these lil design journal posts today since I missed one over the weekend. Another of the “KOTOR 6” and the only one of the Jedi that did not get renamed. This one felt like it could have been cut, but I felt like it has huge untapped potential for role players.