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๐Ÿฆ Shrimp and Crits podcast โœ๏ธ ttrpg design ๐ŸŽธ Musician ๐Ÿ‘จโ€๐Ÿฆฒ he/him https://linktr.ee/ianmauldin
Ian Mauldin
โ€ฆ getting to mod your light saber to have a blaster in the hilt. HELL YEAH. You also get armor ๐Ÿค˜๐Ÿป. The Temptation is a fun way to push this playbook towards their story. They have much different thematic temptations than the more grandiose Learners and Masters. Down to earth Jedi stories.
Reach for this playbook when youโ€™re tempted to go Outcast. I think it has a wider range of stories to tell that wonโ€™t be wholly apparent until you start playing it.
โ€ฆ a unique force ability or bring in one that you like from Legends that isnโ€™t super common. Then you have Force Artisan and The Lightsaber Rifle. Two moves I had a BLAST designing (thank you Action Scientist from MotW). This one also gets the best gear out of any Jedi playbook. I meanโ€ฆ
โ€ฆJedi like Jocosta Nu, Cal Kestis, and Ezra. It really suits the post-Order-66 Jedi well because they are forced to stifle their Force sensitivity and rely on other skills. I LOVE Battle Meditation as a way to play support in combat. I think Unique Connection is a cool way to give your characterโ€ฆ
Algo-be-damned, hereโ€™s the second of these lil design journal posts today since I missed one over the weekend. Another of the โ€œKOTOR 6โ€ and the only one of the Jedi that did not get renamed. This one felt like it could have been cut, but I felt like it has huge untapped potential for role players.
The three KOTOR Jedi classes create a lot of misunderstanding in the Star Wars fan community. It is a way of gamifying the Jedi suitable for RPG video games, but it isnโ€™t exactly how the Jedi operate. Even though the Sentinel is an unofficial Jedi โ€˜class,โ€™ I feel like we see it represented inโ€ฆ