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Curse of a game dev: where some see art in a museum, I just see Material Spheres. #3d #texture #devlife Artwork by Alicja Kwade
#amaze2016
Looking forward to see all your experimental faces at @amazefest.bsky.social very soon! πŸŽ­πŸ‘Ύ #amaze2026
Love that this #VFX gets plenty of screentime. Some VFX in games are so snappy (for good reasons of course) that it's hard to enjoy all their neat details sometimes. #NavierStroke #realtimevfx #indiedev
oh and #Unity also supports #oklab. Change the gradient color mode to Perceptual (Blend)
In case you’ve never heard of #Oklab or #Oklch: among other benefits, they help smooth out transitions between colors. You won't get muddy gradients on your particles or unintentional spikes in brightness (aka value). Oklab was developed by @bottosson.bsky.social. πŸ™
Volume Color Editor is the best #OKLCH color picker and palette generator I’ve seen. It’s really neat how you can combine patterns! www.volumecolor.io/editor It’s available as a standalone web tool and now as a #Figma plugin, too. #oklab #colorprofiles #arttools
This Dune scene breakdown by director Denis Villeneuve is so enjoyable to watch. This small glimpse into the intent and care behind a single scene shows what would be lost if algorithms took over design decisions to speed up production www.youtube.com/watch?v=GoAA... Dune 1984 version to compare
New shader editor on the block! -> fragcoord.xyz is heaven-sent! I love that, for each variable I get a visualization of the values and also a preview similar to node-based editors like in Unity/Unreal. On top of that @xordev.com is insanely quick at implementing feature requests πŸ™ #shader #glsl