First Doom, now Quake. Next year we could fill a CSS gaming corner somewhere.
This looks really awesome!
After creating CSS DOOM I’ve been thinking about doing Quake as well… and I did not think it was doable. Well… I was wrong.
😱🤩🔥
A creative reimagining of the classic (infuriating at times) puzzle game, made with CSS.
CSS superfan. Vue/Nuxt enthusiast. Opensourcing from the southern hemisphere at https://layoutit.com and https://polycss.com ✨
Agustin Capeletto
CSS Day
Niels Leenheer
Piccalilli
Thank you @syntax.fm for the PolyCSS shout-out! <3
This is CSS 🚀
model: maxparata.itch.io
demo: voxcss.com/gallery?mode...
This is CSS 🌵☀️
Try it! polycss.com/gallery/?mod...
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
Agustin Capeletto
I'm porting Quake to 3D CSS, so it runs in the browser without WebGL. It's open source 👹
Play it! cssquake.com
Repo: github.com/LayoutitStud...
PolyCSS has a lot of cool features (cameras! lighting! shadows!), but animated 3D models are one of my favorite parts.
It’s wild to see the browser handle hundreds of matrix updates at steady FPS 🐠
demo: polycss.com/gallery/?mod...
Hello from npmx.social 🖖 🌍
Video
I'm working alongside @ledeluge.me on PolyCSS: a new CSS 3D engine for the DOM.
It uses matrix3d() transforms to render polygon meshes as HTML elements, without WebGL.
demo: polycss.com/gallery/?mod...
repo: github.com/LayoutitStud...
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Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Agustin Capeletto
Play Voxoban, a browser-based 3D Sokoban-style puzzle game.