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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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In case you missed it, this week's SCM is about forcing players to take some things they don't want along with the things they do. Also, cats. 😽
1d
Exeunt Press 💀🎲
“If the quests are bundles of outcomes, however, it becomes increasingly hard to evaluate them. Once they each have positive, negative, and questionable value tied to them, it is a tough choice indeed.” Using Cat Lady to think about TTRPG adventure design: www.skeletoncodemachine.com/p/cat-lady
2d
Exploring how Cat Lady uses a 3x3 grid-based draft to force players to take cards they may not want to get the cards they do. And how this has applications in building TTRPG quests and adventures.
www.skeletoncodemachine.com
Bundles of choices in Cat Lady
Exeunt Press 💀🎲