In case you missed it, this week's SCM is about forcing players to take some things they don't want along with the things they do.
Also, cats. 😽
Exeunt Press 💀🎲
“If the quests are bundles of outcomes, however, it becomes increasingly hard to evaluate them. Once they each have positive, negative, and questionable value tied to them, it is a tough choice indeed.”
Using Cat Lady to think about TTRPG adventure design: www.skeletoncodemachine.com/p/cat-lady
Exploring how Cat Lady uses a 3x3 grid-based draft to force players to take cards they may not want to get the cards they do. And how this has applications in building TTRPG quests and adventures.