"There are in fact, many ways to attempt to simulate a stacking block tower using dice, tokens, and other components. .... None of them would ever have my heart racing as when I try to carefully place the next piece ā my eyes fixed on the block tower."
What is a probabilistically equivalent mechanism?
Exploring how the choice of cards, dice, tokens, coins and how the player physically interacts with can support (or break) the theme of a tabletop game. There's more to it than equivalent probability.
www.skeletoncodemachine.com/p/prob-equiv...
Good game. I used Lord of the Rings: Duel for Middle-Earth as the example when discussing area control games at SCM: www.skeletoncodemachine.com/p/area-control
In case you missed the last update, I talked about how "Bloom" is used in Exclusion Zone Botanist: Epsilon.
Where EZB had six, linear steps for corruption, Epsilon has seven non-linear tiers: omnes.exeunt.press/p/epsilon-008
#ezb #epsilon #ttrpg #solorpg
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A very good list indeed!
This one generated a lot of discussion yesterday. Be sure to check the comments on the post.
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