Make a cool demo, they said. It will be fun, they said.
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
Jure Triglav
Cem Yuksel
V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉
apps.apple.com/us/app/poezi...
Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
To celebrate Culture Week, which culminates on the 8th of February, when Slovenia celebrates Prešeren day - after our greatest poet France Prešeren - the Poezije (Poetry) app is free worldwide. 🇸🇮 🎉
apps.apple.com/us/app/poezi...
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The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
Jure Triglav
Jure Triglav
Jure Triglav
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs #webgpu #javascript #raytracing
Jure Triglav
Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
Jure Triglav
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Jure Triglav
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Download Poezije by Jure Triglav on the App Store. See screenshots, ratings and reviews, user tips, and more games like Poezije.
“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav.bsky.social — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time.
juretriglav.si/surfel-based...
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Don McCurdy
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We have a first pass at a wavefront path tracer! You can see the artifacts of thread groups pulling rays off the ring queue to trace in this slowed down video.
It's not much, yet, but Im excited for what this will bring in terms of performance scalability✨
#threejs #raytracing
Garrett Johnson
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering...
Spent some time today looking into WebGPU support for three-gpu-pathtracer - compute is going to make this a lot easier than WebGL. Looking into Wavefront Pathtracing next ✨
Thanks to "TheBlek" on Github for helping to get this started!
#threejs #raytracing