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Closing out my series on key design by making a list of rules for myself to follow when writing modules, then testing it by rewriting a one page dungeon I made recently. The goal: retain all the strengths of bullet points/formatting with thoughtful use of plain text structuring. It went really well!
Alright, last time I read a bunch of keys from various modules and looked at what types of info they included and how they presented it. I...
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Elements of a Key 4: Rules for Key-Writing
1mo
Misha