Here's the April update to the technique. The main new addition is the use of a procedural flow map to inform brush stroke length and direction.
MeshBlend 3.0 is out! 🥳
This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance!
meshblend.lervik.com
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None!
Check it out next time you are swimming around! 👀
Being able to say I had something to do with this game has been such an honor!
@fransbouma.com Have you by any chance tested your photo mode tools against Subnautica 2 yet?
Joined Visual Tech Art to make a tri-planar terrain material for fun. Stayed for the community!
www.youtube.com/c/VisualTech...
The depths are calling… 🐟
The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣
🎞️: https://youtu.be/8EZhCzFaQuw
Video
2 years ago MeshBlend was born! 🎂🥳
Not on purpose, but a random message on the Visual Tech Art discord server. @makkon.bsky.social was there, and something about his "introduce yourself" post piqued my interest.
Amazed how many talented people I've met on online the last couple of years! 🤩
Most of the MeshBlend showcases I make are to highlight the blending. But in real-world use it's often used more as a "seam remover".
Here are some amazing in-game screenshots of Beautiful Light using MeshBlend to make the world feel more cohesive! 🤩
#gamedev
Tore Lervik
I like both of these games!
Maybe you will as well!
Tore Lervik
Hi #RealTimeVFX #GameDev !
We're looking for a Senior VFX Artist to join the team at Unknown Worlds on Subnautica 2!
Gameplay Teaser:
youtu.be/oK5Nr1VtJ9Q
Application:
job-boards.greenhouse.io/unknownworld...