We're going to end up with 15 films like The Haunting of Groverhaus as Hollywood execs wildly miss the mark on understanding what made The Backrooms sell.
The thing about Jerry's map that speaks to me is the idea of people enjoying systems, and I think we design systems hoping that something in them will stick. Maybe not the whole game, but perhaps just one mechanic or procedure. Something will stick and grow. For us and perhaps those that play.
Oh yeah, I have to vote today.
Cool what we definitely need is a process which is already home to substandard new builds bracketed by predatory leaseholds to have a convenient scapegoat of 'the algorithm' when it paves over the Lake District with cookie cutter redbrick shitboxes.
The siloed nature of the internet means when someone says "GTA6 is an unprecedented cultural event' I can't say they're wrong but I can say I'm glad I'm not them.
Something beautiful and human. Even if you're just working alone, even if you can only do a bit at a time, you're making something and persistence over time is worth the effort.
"Is this too simple to be good?" is a thought I want to smother, but also, what if it's right?
"What if Groverhaus was being built to some kind of mysterious plan?"
It wasn't, the horror is lack of adherence to building regulations.